Humankind has instructed tales concerning the stars for so long as we’ve regarded up at them. We’ve spun tales of the gods who stroll there and heroes immortalized in these shining pinpricks of sunshine. As our know-how has grown, so have the bounds of our creativeness and whereas we can not but attain the star techniques that develop clearer with every development, science-fiction artists, writers, and sport builders convey us pleasure through the use of their craft to take a position what wonders are on the market among the many cosmos.
What you see right here solely scratches the floor on the artwork created for our area journey. Improvement on EVERSPACE 2 started over six years in the past as we first began placing collectively superb idea artwork, cinematics, illustrations, and designs for the title. Constructing on the breakout success of our first sport, we wished this sequel to be greater and bolder, and it reveals not solely within the closing product of our efforts, however in all of the artwork created for it. We had been impressed by numerous sources from literature, movie, video games, and even childhood goals about astronauts and area. I hope our artwork and sport evokes different artists in flip.
Set 1000’s of light-years away, EVERSPACE 2 takes place in a far future the place Humankind has met, traded with, realized from, and warred in opposition to a number of races. We have now colonized new worlds and found ruins of long-lost civilizations. Although now we have not beat lots of the issues of at this time, humankind stays crammed with hope as people search higher lives on the frontier.
House is bleak, unfathomable deserts of nothing between comparatively small star oases—however in our imaginations it’s crammed with risks, magnificence, colour and pleasure. In our minds, area is the place something might occur. Our artists seized on this need for spaceborn life to craft beautiful visuals that populate our wealthy and considerable sport world. We selected a steadiness between realism and stylization with the intention to obtain a novel feel and look, and in addition to satisfy our funds and crew measurement.
Curating these items was an extremely troublesome job as there was a lot superb work to drag from. The six artists featured have predominantly formed and impressed the artwork of EVERSPACE 2—there are after all extra abilities who’ve contributed to EVERSPACE 1 and a couple of whose work I respect and need we might have featured as properly.
Whether or not you’re a fan of the EVERSPACE collection or simply love science fiction, I hope you benefit from the idea artwork, 3D fashions, environments, character and spaceship designs, VFX footage, and different content material we’re sharing from the event of our sport. If this wets the urge for food, you will discover extra on our web site and in our soon-to-be launched Artwork of EVERSPACE 2 artbook.
My thanks and everlasting gratitude goes to our loyal fanbase, their help has been essentially the most inspiring and rewarding expertise for me and our crew. Our journey isn’t over and we’ll have extra to share sooner or later, however for now I invite you to dive into the idea artwork that outlined our sport visuals, design and lore. Please get pleasure from this interstellar journey by way of the Beltegrades.
Uwe Wütherich, ROCKFISH Video games Artistic Director
Tobias Frank – Lead Designer/Idea Artist – ROCKFISH Video games
Marco Unger – Lead VFX/Setting 3D Artist – ROCKFISH Video games
Matthias Kummer – Lead Car Artist – ROCKFISH Video games
Malte Stange – Lead 3D Property Artist – ROCKFISH Video games
Moritz Manhart – Illustrator & Animator – ROCKFISH Video games