Rocksteady Studios’ Suicide Squad: Kill the Justice League


Suicide Squad: Kill the Justice League is a sport about unlikely characters taking over an unattainable mission in an iconic metropolis that’s been ravaged by an invasion. Constructing our model of Metropolis was one of the intricate and rewarding features of the undertaking. A location that has existed in common tradition for near 85 years, the Metropolis of Tomorrow has been realised within the sport with a major stage of scale and element. Our Metropolis is the fruits of years of labor and plenty of proficient artists and designers who crafted our skylines, stuffed the world with DC historical past, and fused architectural kinds to create a way of timelessness. As a sport surroundings, we constructed this metropolis to movement and act as a playground for the Suicide Squad’s chaotic personalities and their uniquely highly effective Traversal Gear.

On the coronary heart of the expertise is the Suicide Squad. Our lovable group of DC Tremendous-Villains discover themselves tasked with taking over the Justice League, who’ve been corrupted and turned in opposition to the planet they as soon as swore to guard. In an effort to seize the emotion and humour of our conflicted solid, we felt compelled to push our character fashions to the restrict. Facial rigging and animation, photogrammetry, and our personal bespoke texture layering system all mix to create extremely detailed representations of those characters. The quantity of artwork that we make for video games on this scale is really humbling after we stand again and have a look at it, and we’re thrilled to have the ability to share this doc of the undertaking with our neighborhood. We hope that you just discover inspiration someplace within the many hundreds of hours of care and dedication that went into this sport.

From David Hego, Albert Feliu, Glen Saberton, Andrew Stewart, and all of us on the Artwork Crew at Rocksteady Studios.











Seid Tursic – Lead Character Artist – Rocksteady LTD











David Richardson – Superior Character Artist – Rocksteady LTD











Pablo Hoyos Isusquiza – Superior Character Artist – Rocksteady LTD











Lois Starkey – Character Artist – Rocksteady LTD











Faye Meadows – Character Artist – Rocksteady LTD











Matthieu Chollet – Knowledgeable Atmosphere Artist – Rocksteady LTD











Mathew Ho – Superior Atmosphere Artist – Rocksteady LTD











Danny Hull – Superior Atmosphere Artis – Rocksteady LTD











Chase Lengthy – Senior Atmosphere Artist – Rocksteady LTD











Davide Beghetto – Idea Artist – Rocksteady LTD











Harry Rowland – Idea Artist – Rocksteady LTD











Aleks Jankowska – Senior Atmosphere Artist – Rocksteady LTD











Nic Belliard – Senior Atmosphere Artist – Rocksteady LTD











Samuel Trumper – Senior Atmosphere Artist – Rocksteady LTD











Sebastian Bubu-Oppenheimer – Atmosphere Artist – Rocksteady LTD











Shawn Spetch – Lead 3D Artist – Rocksteady LTD











Pawel Ptaszynski – Senior 3D Artist – Rocksteady LTD











Abelardo Polonio – Knowledgeable Lead Lighting Artist – Rocksteady LTD











Ashley McKenzie – Superior Lighting Artist – Rocksteady LTD











Catalin Bercea – Weapons and Props Artist – Rocksteady LTD











Emilia Pitkanen – Junior Weapons and Props Artist – Rocksteady LTD











Niklas Heller – Superior Weapons and Props Artist – Rocksteady LTD











Airam Hernandez – Superior Weapons and Props Artist – Rocksteady LTD



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