The world of Avatar is an extremely detailed, imaginative, and wealthy universe that conjures up many artists ever for the reason that first film hit the cinemas. It’s so stuffed with iconic photos and concepts that just about everyone on this planet can immediately acknowledge the placing visible design of Avatar.
We knew that it will be key for us to create an expertise that brings an distinctive immersion to the gamers. We wished to allow them to expertise Pandora firsthand, allow them to stand within the dense and plush rainforest, and be free to discover and roam the huge panorama. Letting gamers dream of what it feels wish to be a Na’vi, hovering into the sky on their Ikran – that was our purpose.
The Western Frontier is a very new continent of Pandora full of new creatures, new clans and new biomes that has not been seen within the films earlier than. It was actually an thrilling expertise to construct this new and wonderous nook of the world. We wish to thank our companions at Lightstorm Leisure and Disney for his or her nice experience and steering. The immense quantity of element that they put into the lore and manufacturing design is unmatched. Translating this consideration to element right into a sport world was paramount for us.
Creating massive open worlds requires an incredible quantity of expertise. Our gifted tech groups always pushing the boundaries of the Snowdrop engine had a huge effect on the visible high quality. And naturally, it’s the exceptionally gifted and artistic artists from everywhere in the world who introduced this thrilling sport universe to life. We wish to thank all of the individuals who contributed to this mission. With out their ardour, their exhausting work and dedication this might not have been potential.
We’re honored to be a part of this manufacturing and are excited to share the incredible artwork of Avatar: Frontiers of Pandora with this neighborhood. We hope that this behind-the-scenes assortment of artworks will allow you to all dream and be impressed to create your personal new astonishing items of artwork sooner or later.
Gabriel Odgren – Artwork Director
Martin Fiedler – Artwork Director
Mikhail Greuli – Affiliate Artwork Director – Large Leisure
Ming Wei – Artwork Director – Ubisoft Shanghai
David Clement – Senior Artwork Director – Ubisoft Shanghai
Brenda Bae – Lead Idea artist – Large Leisure
Robin Tran – Senior Idea Artist – Large Leisure
Simon Gocal – Senior Idea Artist – Large Leisure
Victor Rathsmann – Senior Idea Artist – Large Leisure
Henrik Ågren – Idea Artist – Large Leisure
Alexander Schwandner – Idea Artist – Large Leisure
Rishiraj Singh Shekhawat – Senior Idea Artist – Large Leisure
Yousaf Ejaz Khan – Senior Idea Artist – Large Leisure
Robert Grafström – Senior Idea Artist – Large Leisure
Aron Kristjansson – Junior Idea Artist – Large Leisure
Robert Andreas Drude – Senior Idea Artist – Ubisoft Düsseldorf
Mateusz Katzig – Senior Idea Artist – Ubisoft Düsseldorf
Tony Camehl – Senior Idea Artist – Ubisoft Düsseldorf
Qian Rui – Idea Artist – Ubisoft Shanghai
Jie Xu – Idea Artist – Ubisoft Shanghai
Anton Palii – Idea Artist – Ubisoft Kyiv
David Österlind – Lead Atmosphere Artist – Large Leisure
Dianne Botham – Lead Degree Artist – Large Leisure
Sigge Sandström – Atmosphere Artist – Large Leisure
Hatim Mandarwala – Senior Atmosphere Artist – Large Leisure
Shiv Rathi – Senior Atmosphere Artist – Large Leisure
Kristoffer Cyrus Abardo – Senior Atmosphere Artist – Large Leisure
Rodrigo Lloret – Atmosphere Artist – Large Leisure
Marta Niemczynska – Atmosphere Artist – Large Leisure
Keyla Meijer – Senior Atmosphere Artist – Large Leisure
Sander Agelink – Atmosphere Artist – Large Leisure
Peter Kostov – Atmosphere Artist – Large Leisure
Raphael Tavares – Senior Atmosphere Artist – Large Leisure
Joel Westman – Senior Atmosphere Artist – Large Leisure
Ines Leipold – Atmosphere Artist – Large Leisure
Arnaud Claudet – Junior Vegetation Artist – Large Leisure
Alan Ismail – World Designer – Large Leisure
Liangyi Jin – Terrain Artist – Large Leisure
Felix Ekholm – Senior Open World Designer – Large Leisure
Linnea Olofsson – Atmosphere Artist – Large Leisure
Carole Massart – Atmosphere Artist – Ubisoft Düsseldorf
Andrew Stevenson – Senior Atmosphere Artist – Ubisoft Leamington
Connor Stanley – Senior Atmosphere Artist – Ubisoft Leamington
Patrick Metz – Senior Atmosphere Artist – Ubisoft Leamington
Amy Turner – Atmosphere Artist – Ubisoft Reflections
Thomas Walker – Atmosphere Artist – Ubisoft Reflections
Thomas Samuel Bennett – Atmosphere Artist – Ubisoft Leamington
Océane Näsström – Affiliate Lead Character Artist – Large Leisure
Hitansu Tripathy – Senior Character Artist – Large Leisure
Saman Mahmoudi – Senior Character Artist – Large Leisure
Jakub Mrówczyński – Senior Character Artist – Large Leisure
Michael Hansen – Character Artist – Large Leisure
Anton Bång – Junior Character Artist – Large Leisure
Vincent Lu – Character Artwork Intern – Large Leisure
Isabelle Hydén – Character Artwork Intern – Large Leisure
Aleksei Panov – Senior Character Artist – Ubisoft Düsseldorf
Pavel Protasov – Senior Character Artist – Ubisoft Düsseldorf
Kaori Furusawa – Senior Character Artist – Ubisoft Stockholm
Andreas Cramer – Weapon Artist – Large Leisure
Oleksandr Protasov – Weapon Artist – Ubisoft Kiev
Shray Khanna – Lead Props Artist – Large Leisure
Virendra Pratap Singh – Lead Atmosphere/Prop Artist – Ubisoft Düsseldorf
Sergii Tenditnyi – Senior Props Artist – Large Leisure
Robin Rumpunen – Senior Prop Artist – Large Leisure
Gustav Larsson – Props Artist Intern – Large Leisure
Allan De Paepe – Prop / Atmosphere Artist – Ubisoft Düsseldorf
Richie Martin – Prop / Atmosphere Artist – Ubisoft Düsseldorf
Alexey Bondarev – Senior Atmosphere/Prop Artist – Ubisoft Düsseldorf
Matthew Grover – Atmosphere/Prop Artist – Ubisoft Reflections
Chun Wei Ong – Texture Artist – Large Leisure
Stefan Oprisan – Senior Materials Artist – Ubisoft Leamington
Grzegorz Baran – Knowledgeable Supplies Artist – Ubisoft Reflections
Eros Dadoli – Lighting Artist – Large Leisure
Filippo Romani – Lighting Artist – Large Leisure
João Kalva – Technical Artist – Large Leisure
Markus Hofer – Technical Animator – Ubisoft Düsseldorf
Victoria Rodriguez – Senior UI Artist – Large Leisure
Anna Kuzminska – UI Artist – Large Leisure
Weronika Kowalczyk – UI Artist – Large Leisure
Pia Manzur – Senior Graphic Designer – Large Leisure
Gilberto Volkmann – UI Artist – Ubisoft Düsseldorf
Robert Dyke – Lead Gameplay Animator – Large Leisure
Iuliia Redina – Senior Cinematic/Video Artist – Large Leisure
Nataliya Poshtar – Technical/Cinematic Animator – Large Leisure