In Murderer’s Creed Nexus gamers can lastly expertise the VR fantasy of the Animus they’ve been dreaming about for 16 years, and change into the murderer in a totally featured, full size, AAA sport, designed for Meta Quest 2 and three.
The entire traditional Murderer’s Creed gameplay parts needed to be utterly reimagined, not simply to work in cellular VR but additionally in first particular person. Along with exploring the Animus, the sport returns gamers to some traditional Murderer’s Creed places: Monteriggioni, Venice, Delos, Athens, and Boston, all initially constructed for very totally different console generations and evolving gameplay.
This added as much as a monumental problem for the worldwide group of artists, a lot of whom had by no means labored on both cellular chipsets or VR earlier than.
There have been no shortcuts. All belongings needed to be hand crafted to suit the newly imagined first particular person gameplay and {hardware} constraints. It was a problem that was daunting, thrilling, stunning, and galvanizing in equal measure, and one which the entire group stepped as much as obtain. We pushed technological and graphical limits of wi-fi VR in methods by no means earlier than seen or imagined doable.
None of us will overlook the expertise of engaged on such a singular, groundbreaking mission. It was a labour of affection and we couldn’t be extra happy with the completed product.
Welcome to the Animus!
Artwork Administrators – Peter Grinbergs, Vincent Maury and Jack Couvela



Gleb Vozgrin – Idea Artist – Ubisoft Düsseldorf



Yashaswi Karthik – Idea Artist – Ubisoft Mumbai



Ashish Nade – Senior Idea Artist – Ubisoft Pune



Ryan Teo – Idea Artist – Ubisoft Düsseldorf



Chandra Sekhar Poudyal – Senior Idea Artist – Ubisoft Mumbai



Damir Ambrisak – Degree Artist – Ubisoft Belgrade



Pavle Kostic – Degree Artist – Ubisoft Belgrade



Tobias Brühl – Lead Setting Artist – Ubisoft Düsseldorf



Victor Denoncin – Junior Setting Artist – Ubisoft Düsseldorf



Inna Strelkova – Setting Artist – Ubisoft Düsseldorf



Gareth Johns – Lead Setting Artist – Ubisoft Reflections



Kevin McKenna – Senior Setting Artist – Ubisoft Reflections



Gareth O’Neill – Senior Setting Artist – Ubisoft Reflections



Oscar Nacher – Senior Setting Artist – Ubisoft Reflections



Vincent Joyal – Professional Setting Artist – Ubisoft Berlin



Alessio Colabianchi – Setting Artist – Ubisoft Düsseldorf



Mika Kuwilsky – Setting Artist – Ubisoft Montreal



Viktor Korneliuk – Senior Setting Artist – Ubisoft Düsseldorf



Malik Razik – Setting Artist – Ubisoft Reflections



Jack Couvela – Senior Artwork Director – Ubisoft Reflections



Dmitrii Strelkov – Senior Lighting Artist – Ubisoft Düsseldorf



Harley Wilson – Lighting Artist – Ubisoft Reflections



Ritesh Gupta – Lighting Artist – Ubisoft Reflections



Miroslav Gajovic – Degree Artist – Ubisoft Belgrade



Vladimir Turčan – Degree Artist – Ubisoft Belgrade



Cody Scott – Senior Setting Artist – Crimson Storm



Magdalena Proszowska – Professional Idea Artist – Ubisoft Düsseldorf



Diego Sain – Senior Character Artist – Ubisoft Düsseldorf



Konrad Krzeminski – Senior Character Artist – Ubisoft Düsseldorf
Denny Jonas – Lead VFX Artist – Ubisoft Berlin

Sebastian Kahl – Senior VFX Artist – Ubisoft Düsseldorf



Eva Watson – Senior Technical Artist – Ubisoft Barcelona
Max Faro – Technical Artist – Ubisoft Barcelona



Lauren Smith – Technical Artist – Ubisoft Reflections
Sen Wu – Senior Technical Artist – Ubisoft Düsseldorf



Nancy Demers – Inventive Director Visible Design – Ubisoft Montreal



Martin Wooden – Lead UI/UX – Ubisoft Reflections



Alexey Kolosov – Lead UI/UX Designer – Electrical Sq.



Jihyun Bae – UI/UX Designer – Electrical Sq.



Eshan Rao – UI Artist – Ubisoft Montreal
Pierre-Olivier Nantel – Artwork Director – Ubisoft Montreal

Hernan Vietri – Artwork Director – Ubisoft Montreal
Eve Berthelette – Affiliate Artwork Director – Ubisoft Montreal