Ubisoft Murderer’s Creed Nexus VR Artwork Blast


In Murderer’s Creed Nexus gamers can lastly expertise the VR fantasy of the Animus they’ve been dreaming about for 16 years, and change into the murderer in a totally featured, full size, AAA sport, designed for Meta Quest 2 and three.

The entire traditional Murderer’s Creed gameplay parts needed to be utterly reimagined, not simply to work in cellular VR but additionally in first particular person. Along with exploring the Animus, the sport returns gamers to some traditional Murderer’s Creed places: Monteriggioni, Venice, Delos, Athens, and Boston, all initially constructed for very totally different console generations and evolving gameplay.

This added as much as a monumental problem for the worldwide group of artists, a lot of whom had by no means labored on both cellular chipsets or VR earlier than.

There have been no shortcuts. All belongings needed to be hand crafted to suit the newly imagined first particular person gameplay and {hardware} constraints. It was a problem that was daunting, thrilling, stunning, and galvanizing in equal measure, and one which the entire group stepped as much as obtain. We pushed technological and graphical limits of wi-fi VR in methods by no means earlier than seen or imagined doable.

None of us will overlook the expertise of engaged on such a singular, groundbreaking mission. It was a labour of affection and we couldn’t be extra happy with the completed product.

Welcome to the Animus!

Artwork Administrators – Peter Grinbergs, Vincent Maury and Jack Couvela


Gleb Vozgrin – Idea Artist – Ubisoft Düsseldorf


Yashaswi Karthik – Idea Artist – Ubisoft Mumbai


Ashish Nade – Senior Idea Artist – Ubisoft Pune


Ryan Teo – Idea Artist – Ubisoft Düsseldorf


Chandra Sekhar Poudyal – Senior Idea Artist – Ubisoft Mumbai


Damir Ambrisak – Degree Artist – Ubisoft Belgrade


Pavle Kostic – Degree Artist – Ubisoft Belgrade


Tobias Brühl – Lead Setting Artist – Ubisoft Düsseldorf


Victor Denoncin – Junior Setting Artist – Ubisoft Düsseldorf


Inna Strelkova – Setting Artist – Ubisoft Düsseldorf


Gareth Johns – Lead Setting Artist – Ubisoft Reflections


Kevin McKenna – Senior Setting Artist – Ubisoft Reflections


Gareth O’Neill – Senior Setting Artist – Ubisoft Reflections


Oscar Nacher – Senior Setting Artist – Ubisoft Reflections


Vincent Joyal – Professional Setting Artist – Ubisoft Berlin


Alessio Colabianchi – Setting Artist – Ubisoft Düsseldorf


Mika Kuwilsky – Setting Artist – Ubisoft Montreal


Viktor Korneliuk – Senior Setting Artist – Ubisoft Düsseldorf


Malik Razik – Setting Artist – Ubisoft Reflections


Jack Couvela – Senior Artwork Director – Ubisoft Reflections


Dmitrii Strelkov – Senior Lighting Artist – Ubisoft Düsseldorf


Harley Wilson – Lighting Artist – Ubisoft Reflections


Ritesh Gupta – Lighting Artist – Ubisoft Reflections


Miroslav Gajovic – Degree Artist – Ubisoft Belgrade


Vladimir Turčan – Degree Artist – Ubisoft Belgrade


Cody Scott – Senior Setting Artist – Crimson Storm


Magdalena Proszowska – Professional Idea Artist – Ubisoft Düsseldorf


Diego Sain – Senior Character Artist – Ubisoft Düsseldorf


Konrad Krzeminski – Senior Character Artist – Ubisoft Düsseldorf


Denny Jonas – Lead VFX Artist – Ubisoft Berlin



Sebastian Kahl – Senior VFX Artist – Ubisoft Düsseldorf


Eva Watson – Senior Technical Artist – Ubisoft Barcelona


Max Faro – Technical Artist – Ubisoft Barcelona


Lauren Smith – Technical Artist – Ubisoft Reflections


Sen Wu – Senior Technical Artist – Ubisoft Düsseldorf


Nancy Demers – Inventive Director Visible Design – Ubisoft Montreal


Martin Wooden – Lead UI/UX – Ubisoft Reflections


Alexey Kolosov – Lead UI/UX Designer – Electrical Sq.


Jihyun Bae – UI/UX Designer – Electrical Sq.


Eshan Rao – UI Artist – Ubisoft Montreal


Pierre-Olivier Nantel – Artwork Director – Ubisoft Montreal


Hernan Vietri – Artwork Director – Ubisoft Montreal



Eve Berthelette – Affiliate Artwork Director – Ubisoft Montreal



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